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Characterization: The key of this attack strategy is to keep alive the giants as much as possible so that the troops behind them have enough time to clear the base.
The second situation you might face when you use the the Giant+Healer Strategy is when the base you are attacking has both Air Defences in the middle of the base; in the case of TH8, all 3 Air defences. In this situation the attack style for this army composition changes slightly.1. First thing you need to do is to drop couple of Giants to check for Spring Traps. Remember, it is always better to lose 1 instead of 3 at a time. Alongside with this step comes another one, as the location you will verify for Spring Traps should also be the location to drag the CC troops out.2. After you deployed the first 2 giants, you should have the CC troops out of the castle (if there are any inside). Now you need to drag them to the corner and kill them using some wizards and maybe one Giant as a bait.3. Now is the time to get inside the base. Now different than the attack style explained above, this type of bases required a different thinking. After you located the Air Defences and their position (central or semi-central), you need to look at the base, for which is the entrance point that is furthest from the Air Defences. This is the side you will start your attack from.4. Just like in the Case One, deploy the Giants followed by some Wall breakers, the King and some Wizards in behind. The difference in the Case two is that your Healers will provide enough healing power and health for the Giants to only go through the first half of the base. The Giants will get one Healing Spell as the Healers will die and the health of the Giants will get low. Following this step, the Giants will make it to the other half of the base and will either provide enough tanking power for the Wizards to finish the base, or will die at the latest buildings but will still ensure the 3rd star.Congratulations! You achieved TOTAL DAMAGE!